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Sprite Sheets At first I was just curious. How many different pallette swaps are there? Well, as the games went on, I realized how absurd it was. From the first game until the third, you'll notice the sprite size increase.
SF - 46x92
Ryu/Ken/Gouki/Dan PF Sprites Pocket Fighter animations. Since these are the smallest, I put them first.
Ryu/Ken SF Sprites These weren't even animations, just one frame. I cleaned these up.
Ryu/Ken/Gouki SFII Sprites Ahhh, figured I might as well do it. After looking at the absurd number of sprites of the shoto boys above, here's the full set of SFII-game swaps. Not quite so bad as the Zero/Vs. series, but still nuts. Next up, SFIII!
Ryu/Ken/Gouki/Dan SFZ Sprites Talk about Palette Swaps! I initially missed capturing a pair of Ryu's outfits from the VS games and Satsui No Hadou Ryu's colors from Z2A! That gives him 19 different colors (more in Zero 3 Upper?), 11 for Gouki (6 more for Shin Gouki in the console versions of Z2' / A2' / A2G!), 9 for Ken and 8 for Dan. That's no fewer than 53 different images for the same sprite. Oh, and I never checked MVC2 as it's on Naomi hardware.
I didn't even touch Sean here as his swaps are so ugly. I could do 'em, there are at least 18 of those. Spanning all three SFIII games (except for Gouki), you see there are a ton of swaps here. The sprites are larger and there are more frames of animation. I chose my favorite and put these together. 21 for Ryu, 22 for Ken and 16 for Gouki totals 59 among these frames. And, this doesn't include CVS2!
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