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Sprite Sheets


At first I was just curious. How many different pallette swaps are there? Well, as the games went on, I realized how absurd it was.

From the first game until the third, you'll notice the sprite size increase.

SF - 46x92
SFII - 59x90
SFZ - 68x99
SFIII - 78x111

Ryu/Ken/Gouki/Dan PF Sprites


Pocket Fighter animations. Since these are the smallest, I put them first.




Ryu/Ken SF Sprites


These weren't even animations, just one frame. I cleaned these up.

Ryu/Ken/Gouki SFII Sprites


Ahhh, figured I might as well do it. After looking at the absurd number of sprites of the shoto boys above, here's the full set of SFII-game swaps. Not quite so bad as the Zero/Vs. series, but still nuts. Next up, SFIII!



Ryu/Ken/Gouki/Dan SFZ Sprites


Talk about Palette Swaps! I initially missed capturing a pair of Ryu's outfits from the VS games and Satsui No Hadou Ryu's colors from Z2A! That gives him 19 different colors (more in Zero 3 Upper?), 11 for Gouki (6 more for Shin Gouki in the console versions of Z2' / A2' / A2G!), 9 for Ken and 8 for Dan. That's no fewer than 53 different images for the same sprite. Oh, and I never checked MVC2 as it's on Naomi hardware.






Ryu/Ken/Gouki SFIII Sprites


I didn't even touch Sean here as his swaps are so ugly. I could do 'em, there are at least 18 of those.

Spanning all three SFIII games (except for Gouki), you see there are a ton of swaps here. The sprites are larger and there are more frames of animation. I chose my favorite and put these together. 21 for Ryu, 22 for Ken and 16 for Gouki totals 59 among these frames. And, this doesn't include CVS2!