-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Document: VS/VS2/VH2/DS3/VC/DSC/VR/DSR System Guide Games: Vampire Savior Vampire Savior 2 Vampire Hunter 2 Darkstalkers 3 Vampire Chronicle Vampire Chronicle: The Chaos Tower Darkstalkers Chronicle: The Chaos Tower Vampire Resurrection Darkstalkers Resurrection Platform: Arcade Sega Dreamcast Sega Saturn Microsoft Xbox360 Sony Playstation 1 Sony Playstation 2 Sony Playstation 3 Sony PSP Developer: Capcom Publisher: Capcom Author: Slateman (slateman@godflesh.com) Version: 1.0 Date: December 24th, 2012 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Table Of Contents ----------------- 1: About 1a: About The Author 1b: Vampire / Darkstalkers Series History 1c: Vampire Savior Releases 2: Vampire Savior History 2a: Vampire Savior 2b: Changes Found In Vampire Hunter 2 & Vampire Savior 2 2c: Changes Found In Vampire Hunter 2 2d: Changes Found In Vampire Savior 2 2e: Final Contrasts 3: Characters & Regional Differences 3a: Regional Name Differences 3b: Character Roster 3c: Alternate & Bonus Characters 3d: Bonus Characters 3e: Alternate Characters 3f: Bosses & Mid-Bosses 3g: Special Intros 3h: Special Finishes 4: Console Comparisons 4a: Sega Saturn 4b: Sony Playstation 1 4c: Sega Dreamcast 4d: Sony PSP 4e: Sony Playstation 2 4f: Sony Playstation 3 / Xbox 360 5: Features Comparison 5a: Bonus Features Comparison 5b: Final Comprison Verdict 6: Credits 7: Legal Stuff -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Revision Notes -------------- 1.0 First document -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=- 1: About =-=-=-=-=-=- Vampire Savior was an arcade game who, with its quasi-sequels Vampire Hunter 2 and Vampire Savior 2 were all both melted down into an international release of Darkstalkers 3. The gameplay of all four games differs in some fundamental ways. There were five other ports to home consoles, each of which function in completely different ways both in additional features and gameplay itself. Hmm...Well, it turns out there's quite a lot to talk about. This document will serve to explain the differences between VS, VS2, VH2, DS3, VC as well as desribing what all these acronyms mean. From here on out I'll be discussing the Japanese versions using the Japanese titles primarily. Seeing as how many titles referenced here were never released outside of Japan, it is more consistent this way. =-=-=-=-=-=-=-=-=-=-=- 1a: About The Author =-=-=-=-=-=-=-=-=-=-=- I'm a huge Street Fighter fan and have been running an artwork page on the series for over a decade. I've always admired the Vampire / Darkstalkers series but recently have returned to it to do some research for the upcoming Vampire Resurrection and impending fourth entry into the series. However, I've always been a bit confused at how VS differed from VS2, why VH2 even existed and what the difference between VC and the Darkstalkers collection was. In searching, I found some information was easier to come by than other information and all felt rather incomplete. Thus, this FAQ. In writing this, I am without the Dreamcast entry into the series. I own a copy of both the Japanese and US releases of VS and DS3. I imported the Saturn game the day it came out. I've got the PS2 collection and both the Japanese and US versions of Chronicle for the PSP. As you can see, I have the resources to do the research required to write a document such as this. I've written many FAQs and guides including four on the Street Fighter series. I love Capcom fighting games. If you want to see more of my creations, feel free to check out: SFGalleries.net (Street Fighter & Vampire galleries) slateman.net (For sprites, GIFs & other FAQs) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1b: Vampire / Darkstalkers Series History =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This document exists to clarify the bizarre history of the third entry into the Vampire/Darkstarkers game. In addition, I'd like to compare all the individual releases to see how they relate and which is the "best". To really paint a good picture, however, we should start in the beginning. In 1994 Capcom released the first game in a new series, following the success of the Street Fighter franchise. Vampire: The Night Warriors was issued in Japan and upon sending it west, the name was changed to Darkstalkers. Here it carried the same The Night Warriors suffix. The sequel was released a year later and also had a different name inside/outside of Japan, as you can see by this chart. Japanese Name International Title ------------- ------------------- Vampire: The Night Warriors Darkstalkers: The Night Warriors Vampire Hunter: Darkstalkers' Revenge Night Warriors: Darkstalkers' Revenge These releases were rather straightforward, with arcade versions and console translations to follow. However, the best game in the series (IMO) was the third. Now, after the first release of this game, a pair of alternate 'sequels' came out as well as numerous ports. Each differs somewhat from the others, so let's break down the release history of this great game, once again with the Japanese name listed on the left and the international version on the right. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1c: Vampire Savior Releases =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Arcade Titles ------------- Vampire Savior [Darkstalkers: Jedah's Damnation] Vampire Savior 2 Vampire Hunter 2 [Night Warriors 2: Darkstalkers Revenge] Saturn Titles ------------- Vampire Savior PS1 Titles ----------- Vampire Savior: EX Edition Darkstalkers 3 PS2 Titles ---------- Vampire: Darkstalkers Collection Dreamcast Titles ---------------- Vampire Chronicle: For Matching Service PSP Titles ---------- Vampire Chronicle: The Chaos Tower Darkstalkers Chronicle: The Chaos Tower PS3/Xbox360 Titles ------------------ Vampire Resurrection Darkstalkers Resurrection Those listed [in brackets] are unused titles. These are alternate titles that were planned for release in different regions but sadly, they were never released. All of these games are based on the same fighting engine, that of Vampire Savior. For example, Vampire Hunter 2 features tweaks to make it more similar to Vampire Hunter. Ultimately though, Vampire Savior is the root of it all. Acronyms -------- Because you'll be subjected to these throughout this guide, you should know what these all mean. DS Darkstalkers VS Vampire Savior VS2 Vampire Savior 2 VH Vampire Hunter VH2 Vampire Hunter 2 VC Vampire Chronicle SS Sega Saturn DC Sega Dreamcast PS1 Playstation 1 (2/3) PSP Sony Playstation Portable -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=- 2: Vampire Savior History =-=-=-=-=-=-=-=-=-=-=-=-=-=- The third entry into the Vampire (Japan) / Darkstalkers (U.S.) series of games has an entirely convoluted and long history. Appearing on 7 different consoles (not including arcades), each game differs somewhat from all the others. In addition, there are alternate titles, minor tweaks and even some unreleased titles to muddy up the entire chronology. Here is a very detailed history of all versions of Vampire Savior (and its alternates). =-=-=-=-=-=-=-=-=-=- 2a: Vampire Savior =-=-=-=-=-=-=-=-=-=- Released in May of 1997, Vampire Savior: The Lord Of Vampire succeeded Vampire/Darkstalkers and Vampire Hunter/Night Warriors as the third entry into the series. An international version was planned with the title Darkstalkers: Jedah's Damnation but it was never realized. In fact, GameFan magazine put out a strategy guide for Jedah's Damnation - a game that never even hit shelves! International versions of Vampire Savior did exist but the title was the same. Some arcade marquees have a different subtitle: Vampire Savior: World Of Darkness. Vampire Savior added a few gameplay tweaks to differentiate it from its predecessors, namely Dark Force moves, the loss of the traditional 'round' system, and added four new characters. However, since VS is the basis of this document, I won't spend much time on discussing how it compares to those titles. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2b: Changes To Vampire Hunter 2 & Vampire Savior 2 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- On the 13th of September, 1997 a pair of slightly different versions of Vampire Savior hit arcades throughout Japan. Titled Vampire Hunter 2 (a sequel to Vampire Hunter, game #2 in the series) and Vampire Savior 2 (which really isn't a sequel as VS came out only four months earlier!), each has a small set of changes. Two weeks later, Vampire Hunter 2 had an update (version 070929) likely fixing small problems found in the original rom. Each title fixed some glitches in Vampire Savior but both contain gameplay changes. The following changes were made to both VH2 and VS2. Level Backgrounds The level backgrounds had color swaps to give them a new look. Red Thirst now featured a blue moon rather than a red one. In addition, there was one additional background included (Revenger's Roost, essentially just a third background swap) as well. Default Speed After choosing a fighter in VS, normal speed was the default option. In VS2 & VH2, the default choice is set to turbo. Nice. Aerial Chains Chain combos have been in every Vampire game but Aerial Chains were only added to VS and were removed for VS2 and VH2. Dark Force The biggest change to the game system has to do with Dark Force (DF) and its moves. There are several major changes here. First off, using any character's Dark Force now consumes two levels of your S.S. gauge rather than one. When a character initiated a DF move in VS, each character would have a specific move associated with it (i.e. Bulleta would fire rockets for any punch attacks and Lilith had a mirror image attacking.) Most of those attacks have been made into their own EX moves. When in DF mode now, the background still changes like it did in VS but fighters have a standard set of moves. However, all moves performed now are much more powerful. Any normal, ES or EX move will inflict more damage than when not in DF mode. You have added defense as well during DF mode. You will take less damage from all attacks and that damage will heal more quickly than normal. Your recoverable health (flashing white) from before entering DF mode will be immediately recovered upon initiating DF mode. In addition, enemies will not be able to recover energy lost to attacks made while in DF mode. This contrasts to the standard VS system where you will recover energy by avoiding damage. Any attacks now inflict permanent damage. All ES moves will have your character flash red rather than blue while in DF mode. This appears to just be a cosmetic change. As you can see, the biggest difference between VS and VS2/VH2 has to do with Dark Force mode. While character movesets were changed somewhat, it is this that makes VS2/VH2 play differently from VS. Once again, these are the changes that can be found in both VH2 and VS2. These next sections talk about differences specific to each title. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2c: Changes To Vampire Hunter 2 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= As this is a sequel to Vampire Hunter, this game removed the four new VS characters and replaces them with the VH characters that weren't in VS. Char Removed Char Added ------------ ---------- Bulleta Donovan Jedah Phobos Lilith Pyron Q-Bee The background music was changed also to play that of the original Vampire Hunter. The background when you enter Dark Force has changed color here. VS and VS2 are the same. The final boss was changed for all characters to Pyron. There are two endings to the game; the first was for any normal character and the second was for when the game was completed with Pyron. The HUD surrounding the life bars is now green in color rather than yellow as it was in VS. The center area & S.S. gague border is now purple rather than silver as it was in VS. The intro movie is new for VS2/VH2 and is almost identical. This game's opening movie contains a blue moon and there is a picture of Donovan holding Morrigan by the head. This is followed by the Demitri scene from the opening of VH. The arcade ROM of Vampire Hunter 2 has an alternate, unused title screen for Night Warriors 2, likely intended for an international release that never happened. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2d: Changes To Vampire Savior 2 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Released the same day as VH2, this game features everything VH2 had with the exception of the background music and character roster. Char Removed Char Added ------------ ---------- Aulbath Donovan Gallon Phobos Sasquatch Pyron The final boss was changed for all characters to Jedah. There are two endings to the game; the first was for any normal character and the second was for when the game was completed with Jedah. The HUD surrounding the life bars is now blue in color rather than yellow as it was in VS. The center area & S.S. gague border is now blue rather than silver as it was in VS. The game's intro movie contains a red moon and there is a picture of Bulleta holding Lilith by the head. This is followed by the Demitri scene from the opening of VH. =-=-=-=-=-=-=-=-=-=-= 2e: Final Contrasts =-=-=-=-=-=-=-=-=-=-= In summation, VH2 and VS2 both featured the same fighting engine as VS, however it was tweaked in some significant ways. Many of the changes were just visual though. VS VH2 VS2 -- --- --- Aerial Chains Yes No No DF Enemy Recovery Yes No No DF S.S. Gauge Cost 1 2 2 Final Boss Varies Pyron Jedah HUD Yellow Green Blue HUD Border Silver Purple Blue Intro Movie Moon n/a Blue Red Intro Movie Char n/a Donovan/Morrigan Bulleta/Lilith Final Boss Char Specific Pyron Jedah -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3: Characters & Regional Changes =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 18 characters were playable across all three versions of VS and this tally includes every fighter in the Vampire series. Here we'll talk about these characters, their names in Japan vs. the rest of the world, and who appears in which games. Bonus and alternate characters are here as well as boss matchups and special intros/finales as well. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3a: Regional Name Differences =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Someone always gives me a hard time for using Japanese names in my FAQs. However, as the Japanese versions are the games I typically play, and due to the fact that many of these titles were never released outside of Japan, I will use those names first and foremost. Like the Street Fighter line of games, several characters underwent name changes. Here is the full list of names in the original Japanese and the international versions. Japanese Name International Name ------------- ------------------ Anakaris Aulbath Rikuo Bishamon Bulleta BB Hood Demitri Felicia Gallon John Talbain Jedah Lei-Lei Hsien-Ko Lilith Morrigan Phobos Huitzil Pyron Q-Bee Sasquatch Victor Zabel Lord Raptor IMO names like Lei-Lei and Gallon are so much better than their English- language counterparts. Japanese Level International Level -------------- ------------------- Fetus Of God Creator's Fetus One level underwent a name change. Fetus Of God was a bit too much for the English-speaking territories and so the level's name was changed to Creator's Fetus. =-=-=-=-=-=-=-=-=-=- 3b: Character Roster =-=-=-=-=-=-=-=-=-=- Here I've listed all five Vampire/Darkstalkers games. As certain characters were dropped from the arcade upgrades of VS, here you can see which fighters were present in which game. Only Anakaris, Bishamon, Demitri, Felicia, Morrigan, Victor and Zabel were in all five iterations. V VH VS VH2 VS2 Anakaris * * * * * Aulbath * * * * Bishamon * * * * * Bulleta * * Demitri * * * * * Donovan * * * * Felicia * * * * * Gallon * * * * Jedah * * Lei-Lei * * * * Lilith * * Morrigan * * * * * Phobos # * * * Pyron # * * * Q-Bee * * Sasquatch * * * * Victor * * * * * Zabel * * * * * # Phobos and Pyron were non-playable characters in the original Vampire. There is a total of 18 characters in all. While the arcade games maxed out due to memory issues on Capcom's CPS2 board, every home version features every character. The PS2 game (Vampire: Darkstalkers Resurrection) contains arcade versions of VS/VH2/VS2 - which are each limited to their roster numbers above. However, upon completing each game with Marionette, the remaining characters are playable in each game. More on this in section 4e. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3c: Alternate & Bonus Characters =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The main cast of Vampire is a strong and diverse one, but there are several other characters in the games. In researching for this FAQ, I was confused as many guides and cheat listings are unclear. Since many of these characters are just slightly different versions, unclear information is not good. I'll try to make this all a bit less confusing...if I can. =-=-=-=-=-=-=-=-=-=-=- 3d: Bonus Characters =-=-=-=-=-=-=-=-=-=-=- The first set of characters is pretty straight forward. VS VH2 VS2 Method Shadow * * * Random + Start 5x Marionette * * Random + Start 7x Oboro Bishamon * * * Start +3P Dark Gallon * * Start +3P Shadow Featured in all three games (sometimes this is referred to as Soul Mode), Shadow allows you to fight as the character you just beat. An alternate method of choosing Shadow will allow you to choose your first character, and then the same rules apply. Highlight the random select box, hit start 5 times and then a punch or a kick. Marionette Here you fight as the same character as your enemy. She was only available in VH2 and VS2. Highlight the random select box, hit start 7 times and then a punch or a kick. Oboro Bishamon Oboro is only selectable after you have beaten him (on all versions, I believe). He is somewhat like Shin Gouki to Gouki, but not quite as powered up. Highlight Bishamon and hold start and hit all three punches simultaneously. Dark Gallon Sometimes listed as Shadow Gallon, Dark Gallon has the same moveset as Gallon but his Dragon Cannon move has slightly different properties. You can recognize Dark Gallon by his flashing colors. Hold start and hit all three punches simultaneously to choose him. =-=-=-=-=-=-=-=-=-=-=-=-=- 3e: Alternate Characters =-=-=-=-=-=-=-=-=-=-=-=-=- As for alternate characters, these are only available on the PS1 and Saturn versions (as the PS2 game are arcade versions and the DC/PSP games were compilations). I have read that Phobos and Donovan are available on all three arcade versions on the PS2, but I can't verify this. In order to select these characters (most of whom differ only in their move properties), highlight the character, hold down (Select (PS1), L (SS) or Start (PS2)) and hit any attack button. On the PS1, you can turn on the shortcut option in the options menu. Then, when choosing your fighter here, the name will change color. In fact, this is the only method I could get to work to choose Alternate Lilith (sometimes referred to as True Lilith). PS1 SS PS2 Alternate Lilith * VH Aulbath * VH Donovan * *? VH Phobos * * *? VH Victor * Alternate Lilith has Morrigan's voice but Lilith's sprites. =-=-=-=-=-=-=-=-=-=-=-=-= 3f: Bosses & Mid-Bosses =-=-=-=-=-=-=-=-=-=-=-=-= This list compiles all the final bosses and mid-bosses found in VS, VS2 and VH2. Note that in VH2, the end boss for all characters is Pyron. Jedah is the final boss for all characters in VS2. Characters listed in (parentheses) are impossible combinations in the arcade versions of each game. The VS2 and VH2 mid-boss information was taken from Senio "Akuma" Rotondi's PS1 DS3 FAQ. I have not tested this against the PS2 arranged versions of each title. ---------------Mid Bosses--------------- VS VS2 VH2 VS Final Boss -- --- --- ------------- Anakaris Q-Bee Q-Bee Sasquatch Jedah Aulbath Felicia (Felicia) Felicia Jedah Bishamon Victor Victor Victor Jedah Bulleta Gallon Gallon (Donovan) Zabel Demitri Bishamon Bishamon Bishamon Morrigan Donovan (Phobos) Bulleta Demitri (Jedah) Felicia Morrigan Morrigan Morrigan Lilith Gallon Bulleta (Anakaris) Anakaris Dark Gallon Dark Gallon Bulleta (Bulleta) Bulleta Gallon Jedah Jedah Demitri (Jedah) Demitri Lei-Lei Zabel Zabel Zabel Jedah Lilith Jedah Morrigan (Jedah) Morrigan Morrigan Demitri Demitri Demitri Lilith Phobos (Pyron) Felicia Morrigan (Jedah) Pyron (Donovan) Phobos Donovan (Jedah) Q-Bee Anakaris Anakaris (Anakaris) Jedah Sasquatch Aulbath (Aulbath) Aulbath Jedah Victor Lilith Lilith Gallon Jedah Zabel Lei-Lei Lei-Lei Lei-Lei Jedah Oboro's boss/mid-boss enemies are the same as Bishamon. =-=-=-=-=-=-=-=-=-=- 3g: Special Intros =-=-=-=-=-=-=-=-=-=- When two characters face off in a specific pair, you will get an alternate intro. You don't need to do anything special to get these alternate intros. Either arrangement works as well (i.e. you can control Anakaris and fight Felicia or control Felicia and fight Anakaris to get the same result). Anakaris Felicia Aulbath Aulbath? Bishamon Oboro Bishamon Gallon Bulleta Zabel Bulleta Zabel Lei-Lei Bishamon can face Oboro if you face him as the last character. I'm unsure if this will work by playing as Oboro and facing Bishamon. I imagine it would. Apparently Lilith has an alternate that can be done against any foe. An alternate method is to hold Start/Select (consoles?) as the game is loading the next match. =-=-=-=-=-=-=-=-=-=-=- 3h: Special Finishes =-=-=-=-=-=-=-=-=-=-=- By beating a specific enemy with a specific character, while performing a specific move, you will get a special finish! It may seem excessive but it is just another way Capcom has given proper attention to this remarkable game. You Enemy Finish With --- ----- ----------- Demitri Anakaris Midnight Bliss Lilith CPU Morrigan Just defeat her Anakaris [Any] Any Pharaoh EX move Bishamon [Any] Togakubi Sarashi / Soul Torment Bishamon [Any] ES Hi En Zan Gallon [Any] Moment Slice/Razor Slice Jedah [Any] Prova = Del = Servo Jedah [Any] Sangue = Passare -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-= 4: Console Comparisons =-=-=-=-=-=-=-=-=-=-=-=-= Now to the ports. We've covered Vampire Savior and its arcade brethren but the console ports are varied and rather interesting. Each has its own pros and cons and none are really perfect. We'll discuss how each differs here and ultimately which of these is the best. Let's start, shall we? =-=-=-=-=-=-=-=- 4a: Sega Saturn Vampire Savior (JPN Only) 1998.04.16 =-=-=-=-=-=-=-=- This was the first home version available and was a spectacular port of the arcade game. Vampire Savior was only released in Japan and required the 4-Meg RAM cart like Capcom's other efforts on the platform (X-Men Vs. Street Fighter, Marvel Super Heroes Vs. Street Fighter, Street Fighter Zero 3, Pocket Fighters & Cyberbots were the others IIRC.) This allowed Capcom to make a fairly perfect translation. All 18 characters were included but they all function in the VS system of play. This means the changes made to Dark Force moves in VH2 are not present here. Alternate backgrounds from VH2/VS2 are also present. The game is also very limited on options. Only Arcade, Versus and Training modes are present. Upon completing the game (without losing a round) the EX Options menu opens up. This allows you to change your special meter stock, move the HUD around, view all the game's endings and even change the language to English, if you so desire! This changes the names to match the international title. EX Options Breakdown: VS Mode Players: (Set CPU as Vs. enemy for p1 or p2) S.S. Gauge: (00-99 super stock) VS. Mode ID Gauge (Moves HUD location) Cockpit Position (Moves HUD location) Ending (All VS endings) Language (Changes all text & char names) Clear Data AV Output (For RGB users) Among all the ports, this EX Options is one of the weaker ones. The endings galleries are nice, of course you have to beat the game first to unlock each. While all 18 fighters are here, the game is ultimately Vampire Savior and little else. Pros: Perfect arcade translation (Superior to the PS1 game) All 18 characters, all backgrounds Change language Ending gallery Cons: Arcade, Versus & Training Modes Only No mixed modes (VH2 vs VS2, etc) Verdict: 7.5/10 This is a perfect arcade translation and for that it should rate higher. However, as it was so limited on game options and didn't offer mixed modes like later games (i.e. including VH2 and VS2 options), it falls short of an illustrious 9 rating or even a solid 8. The 4Mb RAM cart made sure it had everything the arcade title had; sadly it didn't offer much more. The EX Options menu gave a cool tweak or two, but only the ending gallery was truly worthwhile. How does perfection only get a 7.5? When that's all there is to it! =-=-=-=-=-=-=-=-=-=-=- 4b: Sony Playstation Vampire Savior EX (JPN) 1998.11.05 | 2011.02.09 (PSN) =-=-=-=-=-=-=-=-=-=-=- Darkstalkers 3 (US) 1998.11.30 | 2012.04.24 (PSN) The PS1 version of the game shipped in November of 1998 in Japan, Europe and the United States. Titled Darkstalkers 3 in the west, it carried the name Vampire Savior: EX Edition in the east and continued the tradition of EX versions on Sony's PS1. The suffix was appended as the system's meager memory required frames of animations to be cut. These animations don't seem to affect gameplay at all. Both the Japanese and international games were made available on the PSN nearly a decade and a half later. As a package, this game was remarkably complete and had more features than the Saturn game including an expanded EX options menu and a DX options menu, together which allow you to tweak the game system to match VS/VH2/VS2. In addition, upon selecting a character, you have the option of fighting in DF Change or DF Force styles which is akin to the basic changes between the VS and VS2 modes of play (see section 2b) D.F. Change: Dark Force uses 1 level of your S.S. gauge. Air chain combos are present. D.F. Power: Dark Force uses 2 levels of your S.S. gauge. You inflict more damage with attacks while using DF. Damage caused during Dark Force cannot be recovered. You receive less damage while using DF. Any recoverable damage is regained when initiating DF. EX attacks are tweaked and are more powerful. Original Character Mode allows you to craft a color scheme for your fighter and gain experience to level up. By leveling up, you will unlock collection mode artwork as well as the EX and DX Options menus. It's like Street Fighter Zero 3's World Tour mode with a little less customizability. However, you can edit and change the colors of your characters which is pretty cool. This editor gives you a lot of freedom to customize too. There is an art gallery containing 32 pieces of artwork. These are stored as .BMP files which you could peruse by inserting the game CD into any computer. The EX and DX Options menus are quite nice. These really allow you to tweak the game in many profound ways and is wonderful for those looking to change. The first, the EX Options, has a great music and ending gallery, the latter featuring all VS endings, including Oboro, Anita, staff rolls as well as the VS2 and VH2 endings. The music gallery is wonderful and allows you to listen to all BGM tracks. Sadly, this feature is only avilable in the Japanese game as this was replaced with BGM and SE volume settings in the west. In fact, this is not the only difference between the Japanese release and Darkstalkers 3; in the latter, blood was changed to the color white. More importantly, the EX Options lets you change the system settings to match play to VS / VH2 / VS2. You can also set the game to default to DF Change or DF Power, but this isn't quite as useful. As for the DX Options, this has two cool tweaks. The first is called DX Cancel and gives you freedom to cancel moves into ES/EX moves that would normally not cancel. It's definitely fun though it removes some of the challenge of the normal fighting techniques. It's somewhat similar to custom combos in SFZ2 or V-Ism supers in SFZ3. The second is called Second Jump and gives all fighters the ability to double jump. Not sure how useful it is, but I love games that give the player options like these. EX Options Breakdown: System Set (Play using VS / VH2 / VS2 settings) Music (Default / VS / VH2 / Darkstalkers) Music Test (Listen to all tracks - Japan Only!) Ending (All VS endings + Oboro, Anita, All Staff, VS2, VH2, Pyron, Jedah, Marionette) Game Type (DF Change or DF Power) DX Options Breakdown: DX Cancel (Allows some moves to cancel into ES/EX moves) Second Jump (Allows for double jumping) Each character loses some frames of animation to account for the PS1 only having 2Mb of memory. For example, when facing Jedah as a final boss, he no longer descends from the sky like he does in the arcade game. It appears when two of the same characters are facing off, many, if not all, of these frames are returned. While the visuals suffered and load times were annoying, the number of options found in this title make it a better all-around title than the Saturn game and a solid representation with plenty of replayability. Pros: All 18 characters, all backgrounds System change to play VS/VH2/VS2 modes Ending gallery, Background music test (JPN Only) DX Options Menu Change music in game. Character editor Released outside of Japan! Cons: Loss of frames of animation Longer load times Verdict: 9/10 In some ways, this is the best version of the game. It is the only port to feature the DX Options, it contains every bit of everything, it was released internationally and it is still easy to obtain. The game was made available on the Playstation Store and is playable on the PS3, PSP and PS Vita. The biggest selling point is that it really is VS, VH2 and VS2 all wrapped in one perfect package with the ability to play the game as any version at any time. The loss of frames is a big detraction however and it really holds this back from being stellar. While not viable for tournament play, it is ultimately a fun and comprehensive package. =-=-=-=-=-=-=- 4c: Sega Dreamcast Vampire Chronicle: For Matching Service 2000.08.10 (JPN) =-=-=-=-=-=-=- I do not own the DC game but by researching guides online and the gameplay of the PSP game, I have a good view of this title. Most details here therefore will be identical to the PSP game with the exception of: PSP title was released outside of Japan PSP title contains Chronicle Mode PSP title contains Tower Mode Those three details will be discussed in the PSP section below. Now, while we had seen several releases of VS before the DC game hit in the summer of 2000, this game was unique in one very important way. VC allowed gamers the ability to choose different versions of each character. The idea behind this title was the same as Hyper Street Fighter II. Here, you could match a VH-style Morrigan vs. a VS2 Morrigan. This worked in two ways: Mode & Character Selection -------------------------- Upon choosing to play this game you will be presented with two choices. These will change just about everything about the game! Mode Select ----------- As you enter Arcade Mode, you will be prompted to choose a game mode. This choice will affect the game's system. Here is a quick overview of what these choices mean. Vampire Hunter Savior ------- ------ ------ Damage Recoverable Rounds 2 2 Bats/Carries Over Supers 1 Bar 99 Bars 99 Bars Super Meter Decreases/Resets No Reset No Reset HUD Color Blue Green Yellow Damage: In Savior mode, when you are hurt, your health meter will have a darker red hue. Over time, this damage can be recovered unless you are hurt again. Rounds: Vampire and VH had a standard 2-round system while VS2 has a bat system. If you lose half your health and defeat your opponent, you start the next round with only half of your health. Supers: The original Vampire worked a lot like Super Street Fighter II X. You had only one bar of super and after each round it reset. As the games progressed, you could build more than just one meter and these would not reset after each round. In addition, the original Vampire also had your meter start decrease after it was filled up. This gave a sense of urgency to use an ES or EX move quickly. HUD Color: This is just cosmetic but the HUD area surrounding your character's life bar changes color based on which system you chose. Vampire has a blue surrounding while VH has green and VS has yellow. This was covered in sections 2c, 2d and 2e. Character Select ---------------- The second choice will be made after you pick a character. This choice will affect how your character plays. Remember, this has nothing to do with the first choice of mode. What is great about Vampire Chronicle is that you can pit a VH Q-Bee against a VS2 Donovan. This is noteworthy for two reasons. The first is that like the PS1 game, you can fight mixed modes (VH vs VS2), but here you have more options than in the PS1 game. Second, Q-Bee wasn't in VH and Donovan wasn't in VS thereby making this an impossible combination. That's kind of cool. Here's a breakdown of what these choices mean: Vampire Hunter Savior Savior 2 ------- ------ ------ -------- Pursuit * * * Dark Force * (changed) Ground Chains (basic) * * * Air Chains * Taunt * * Pursuit: Introduced in VH, Pursuit attacks allow you to attack a downed character by pressing up+attack. Not available in the first title, this is available in all subsequent releases. Dark Force: The biggest addition to VS, this is not available in the first two games. How it functions in VS and VS2 differs. We went over all the specific changes way up in section 2b. To surmise, aerial chains were removed and dark force mode underwent massive tweaks. Chains: There are two types of chains: Air and Ground. In Vampire, you can perform a limited weak-to-strong chain but this was expanded in the later games. Air chains are only available in Savior mode. Taunt: Also known as 'Friendships', taunts were first introduced in VS and were limited to 15 uses per round (match?) ES/EX Moves: Not included above, the way ES moves were enhanced slightly in Savior 2. There is no Hunter 2 character mode here but that's ok. Since VS2 and VH2 have identical gameplay options (the only changes were with characters and visual tweaks), Savior 2 emcompasses both games. Ultimately, you can play this game like an arcade-perfect Vampire Savior if you so desire. However, the real fun is mixing characters and modes. The gameplay of this title is therefore the most varied and fun of all the VS home ports. Other Items ----------- The gameplay changes are the largest focus of VC but other things are noteworthy as well. Since you can fight as different versions of different characters, their individual background music is also present here. A Vampire Victor will have his music from Vampire. VH Lei-Lei will have her music from that game and so forth. Continuing the tradition of EX Options menus, we have one here, albeit somewhat limited. EX Options Breakdown: VS Mode (1P or 2P is CPU) S.S. Gauge (00-99 super stock) Command Times (Short / Normal / Long) Time Lag (None - 7 Frames) Credits (Savior / Savior 2 / Hunter 2 / Chronicle) Opening Demo (All 3 titles + Chronicle) S.S. Gauge: Note the S.S. gauge will not work for Vampire mode. Even if you set this to 99, you still must charge your gauge up and it will decrease if you chose Vampire mode. Command Times: This option allows you to change the duration the game will accept a command for a move, i.e. the number of milliseconds allowed to perform a QCF+P. Time Lag: This sets lag for online play. Credits/Opening: Both of these allow you to watch the openings and credits of the games via this menu. They do not set these movies as the default movies. Pros: All 18 characters, all backgrounds, mixed modes Online play Ending/Opening galleries All BGM Cons: Very limited, Japan-only release. Online play was still in its infancy. No artwork or music galleries Verdict: ? Like the Saturn game before it, VC does not feature too many gameplay modes and options. However, if this game is the same as the PSP game below, it is a great compendium of Vampire gameplay. It has everything!!! The limited nature of its release is both a curiosity and an unfortunate situation. I'd love to get a hold of this to test it out, but with only 5,000 copies in existence and very high prices on the used market, I can't say it's a high priority. If I do get a chance to try this out, I'll post my thoughts in a subsequent update. =-=-=-=-=-=-=- 4d: Sony PSP Vampire Chronicle: The Chaos Tower 2004.12.12 (JPN) =-=-=-=-=-=-=- Darkstalkers Chronicle: The Chaos Tower 2005.03.24 (US) This title is the same as the aforementioned Vampire Chronicle but differs in some key ways. All details pertaining to the DC game above carry over here with the exception of a Versus Mode option in the EX Options menu. Vampire Chronicle: The Chaos Tower was issued under the Darkstalkers brand in the west and was the first new Darkstalkers release in more than six years. This brought the limited Dreamcast title back to life with a spectacular conversion on Sony's handheld and its screen made the game look gorgeous. Of course, it *is* a handheld and therefore the controls will never match the glory of an arcade stick. Hardware aside, this was in some ways the ultimate version of Vampire Savior and the PSP game featured a better network mode than the Dreamcast, a wide-screen option (or letterboxed with cool animated backgrounds), the same EX option mode as the DC and an easy-command input option. This title had a network mode that was more readily used than the DC game. Online play was available via WiFi. As the game was finally released outside of Japan, the mode and character select options were localized. Here are the name differences: Mode Select ----------- JPN: Vampire / Hunter / Savior US: Darkstalkers / Night Warriors / Darkstalkers 3 Character Select ---------------- JPN: Vampire / Hunter / Savior / Savior 2 US: Darkstalkers / Night Warriors / Darkstalkers 3 / DS3 (SP) A new Tower Mode was included which gave a cool and unique single-player experience and gave players different scenarios to fight with. One of the PSP game's biggest features is the Chronicle option which is the most complete image, music and movie gallery of all the ports. Here, we have 96 images (less than the PS2), the complete soundtrack (Vampire, VH and VS releases totaling 93 songs) plus sound effects and voice tracks, as well as an exhaustive movie gallery. This has all 22 VS endings, a pair from both VH2 and VS2, the 10 endings from Vampire, 14 from VH and opening movies from all five games plus Chronicle. While some of these were available in other games, none have as many as this collection has. Spectacular! As there was no VS2 and VH2 releases outside of Japan, these were given the title DarkStalkers 3 (SP) and Night Warriors (SP) throughout the game. The EX Options menu is identical to that of the DC VC with the exception of the Versus Mode setting and the Opening Demo. Since this is included in the Chronicle feature on the PSP game, it was not needed in this menu. Finally, VC contains one bonus background that other releases do not. Chaos Tower was made specifically for this release. Pros: Same as DC version plus the following: Expanded Image gallery Sound Test with all songs and character voices Complete ending gallery (all games, all endings) One new background Still easily available Crisp visuals on the handheld screen Cons: It *is* a handheld Network mode no longer relevant. Verdict: 9/10 This game has it all. It is a super collection / remix of all the Vampire games and it allows for a near infinite number of battle combinations. Things look great, the unlockables are vast and it's a whole lot of fun. VC on the PSP really has everything you could possibly want. If only this weren't a handheld. For that reason alone it'll never be considered perfect. =-=-=-=-=-=-=-=-=-=-=-=- 4e: Sony Playstation 2 Vampire: Darkstalkers Collection 2005.05.19 (JPN) =-=-=-=-=-=-=-=-=-=-=-=- Almost five years after the Dreamcast game shipped, another ultimate compendium was issued. Vampire: Darkstalkers Collection is a spectacular Japanese-only collection of all five Vampire games. Here we have full arcade versions of Vampire, Night Hunter, Vampire Savior, Vampire Hunter 2 and Vampire Savior 2. This is the only place to get Vampire Hunter 2 on consoles. These are all arcade-based games and for this, they lack some of the extra features available in prior releases. However, this has its own set of cool additions as well. By completing VS, VH2 and VS2, bonus versions of each game was available, allowing you to play with all 18 characters (and bonus characters) on each title, using each game's system as a base. All five games (well, 8) mimic what Capcom did with Street Fighter Zero: Fighter's Generation (SF Alpha Anthology in the west) by allowing you to set specific arcade tweaks via stars. By turning on/off stars in the options menu, you could tweak very specific portions of the game. Sadly, Capcom never told anyone what each star did. However, all arcade upgrades were made available; a perk only the truest of hardcore fans could appreciate. Most of these updates were made to fix items that required fixing. More on this below. One benefit of this game that trumps others is that you get a chance to play Vampire and Vampire Hunter using its original interface, character selection screens, etc. The illustration gallery is the best of the bunch featuring almost 200 pieces of artwork. These are unlocked by fulfilling several requirements and all are pretty cool. It covers just about everything that has been drawn for the series. The bonus character Dee isn't a great addition, as he is really just a mix of Donovan and Demitri, but his ending is cool (an unrealized fight between him and Anita, and a special ending where Anita has grown up). However, even though he's nothing too special, it's cool having someone new to fight as. Sadly, the music gallery is a shoddy thrown-together sound test. They really could've taken a cue from the PSP collection. In addition, there is no ending or opening gallery. This would have all been an easy thing to put in the game, as all the movies are here. It's unfortunate this wasn't organized in a better fashion. Bonus Characters ---------------- VS VS' VH2 VH' VS2 VS2' Method Shadow * * * * * * Start 5x Marionette * * * * Start 7x Dee * * * Start 9x Oboro Bishamon * * * * * * Start+3P Dark Gallon * * ? * * Start+3P You must defeat Oboro before you can select him. Shadow, Marionette & Dee are selected by highlighting the random box, hitting start the number of times listed (5, 7, 9) and pressing any button. For all three secret games, go into the secret options menu (hold R1 while hitting game options) and highlighting the 14th star on the 2nd row. This will replace the random box with Dee. Speaking of the secret options menu... Secret Options Menu ------------------- When Capcom releases a game in the arcades, the date is listed upon booting it up. After getting feedback from the community, the developer will go back and tweak the game, removing glitches, balancing characters, etc. This ROM will be released with a new date. Since all five games in the PS2 collection are arcade-based, you can go back and select different versions of each game. In order to access this section, you must go into the options mode of any game, then hold L1 + R1 and press circle. Here will be the secret options menu and now you can enable/disable stars to change settings in the games. The problem with this is that no one knows for certain what each star does. Some people have made an effort to categorize and list all these changes. You can read two such documents here: http://www.reocities.com/shadowjin_gpow/upload/vampirecollectionfaq.txt (paste as one line) http://www.dustloop.com/forums/showthread.php?11987-VS-Gaming-Online-Information -Console-Differences-Dipswitches/page2&p=1243044&viewfull=1#post1243044 This had the potential of being an outrageously cool addition to the game, but with little documented information (the second link above has a LOT of info!), it remains not as useful as it could have been. Though a small thing, the arranged versions of the game are cool in that they allow you to use the characters missing from each game. In VS, you can now play as Donovan, Pyron or Phobos, and in VH2, Q-Bee, Lilith, etc. This does make VS2 and VH2 very similar to one another, however. Pros: Arcade-perfect translations of all 5 arcade games Arranged versions of VS / VH2 / VS2 Star system allows you to tweak a ton of elements of the game Hidden character Dee Massive art gallery Cons: Arcade, Versus & Training Modes Only No mixed modes (VH2 vs VS2, etc) No movie or proper sound gallery Star system not explained to know what each does Not released outside of Japan Final Verdict: 9.5/10 Five arcade-perfect ports in one package, what more can you ask for? Well, after VC and the tweaks found in the PS1 game, it would have been nice to be able to do more here, but ultimately this is an incredible package. The art gallery is the best in the series and while there is a music/sound effect option it's cumbersome to navigate through. In the end, the gameplay is top notch and is featured on a platform where arcade sticks are easily available. Extras aside, this proves to be the strongest port of them alll. =-=-=-=-=-=-=-=-=-=-=-=- 4f: Sony Playstation 3 Vampire Resurrection 2013.03.14 (JPN) Microsoft Xbox360 Darkstalkers Resurrection 2013.??.?? (US) =-=-=-=-=-=-=-=-=-=-=-=- Nearly eight years later, Vampire is getting some love from Capcom. A compilation of Vampire Hunter and Vampire Savior will be getting the HD treatment for a PSN and XBL release. This version will have arcade versions of these two games and feature online play, tournament brackets, YouTube uploads, unlockable galleries and a challenge mode like the recent SF3:3S and Marvel Vs. Capcom Origins titles had. As of writing, this has yet to be released, but I'm curious how Vampire Savior will be handled. In the west it'll be titled Darkstalkers 3 and I expect it will come with the option to choose DF Charge and DF Force like the PS1 game before it. Considering the differences between VS and VH2/VS2 and the lack of attention this got in the west, this should suffice for most gamers. I also expect a decent art gallery, nowhere near the PS2 collection's but better than the original PS1 game. The same will go for a movie gallery. Will this have the VS2 and VH2 endings? How about their intros? I doubt this is meant to be a serious collection (we have those on the PSP and PS2) but more of an online-focused title. I look forward to it. Pros: The best online play in the series' history Cons: We'll see! Final Verdict: ?/10 I'm psyched!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=- 5: Features Comparisons =-=-=-=-=-=-=-=-=-=-=-=-=- Though the game is essentially the same on all platforms, the title of 'Best' would be tied with extras, features and remixes. Let's break it down, shall we? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 5a: Bonus Features Comparison =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ARC SS PS1 DC PSP PS2 PS3/X360 All 18 Chars * * * * * * Bonus Chars * * * * +Dee * Mixed Modes * * * * Online * * * Sound Test JPN * * ? Image Gallery 32 96 192 ? Movie Gallery * * * * * ? All 18 Chars ------------ No arcade game features all 18 characters, all home versions do. Bonus Chars ----------- The Saturn game has Phobos, the PS1 game has several VH characters. Shadow was available in the arcade game and Marionette was later, but they don't really count. Mixed Modes ----------- By this I mean VS Gallon vs. VH2 Aulbath. The Saturn & PS2 games are arcade translations and do not feature these. The PS1 has it through D.F. Change and D.F. Power and also through the EX Menu. The PSP and DC games have this as they were designed to be that way. Winner: PSP/DC Sound Test ---------- For some reason only the Japanese version of the PS1 has this, but it is complete and features music from all 3 Vampire games, sound effects, etc. The PSP game has all the tracks too, but with a better interface. The PS2 game has the tracks in each individual game, thus, a more cumbersome presentation. Winner: PSP Image Gallery ------------- The PS1 has 32, the PSP tripled that to 96 but since the PS2 game is a compilation of all Vampire/Darkstalkers games, it contains 192 pieces of art to win this category. Winner: PS2 Movie Galleries --------------- You can view the endings as you beat them on the Saturn and PS1 games though the latter features the VH2 and VS2 endings as well. Once again, the PSP game has the upper hand, featuring movies from every game in an easy-to-use interface. Sadly, the PS2 game has no interface to watch opening/ending movies. Winner: PSP =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 5b: Final Comparison Verdict =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------- -------- -------- -------- -------------- Sega Saturn vs. Sony PS1 vs. Sony PS2 vs. Sony PSP vs. Sega Dreamcast ----------- -------- -------- -------- -------------- Well, this comes down to Gameplay Vs. Extras. The first is easy. The PSP game was packed with extras and has every character and every version of everything. It's glorious. So, if your interest lies in artwork, options and tweaks, this is the way to go. Gameplay should be the most important and I can discount the Saturn version right off for not having any mixed modes, and only being an arcade translation of VS with all 18 characters (something the PS2 game has and more). The DC game is likely spectacular but you can't buy the thing and online play is no longer a selling point. The PSP game is perfect but I cannot consider a handheld the best just due to the controls. We're left with the PS1 and PS2 games. While the PS2 game won't let you tweak settings and play VH2 Jedah vs. VS2 Gallon (an impossible combination), the loss of animation frames and longer load times make the PS1 title an inferior product. Therefore, the PS2 game is the victor here. It's got everything (but a movie gallery), quick load times, unlockables, Dee, alternate versions of VS, VS2 and VH2 and impeccable gameplay. The only real downside is that it was never made available outside of Japan. If you love VS, this is the way to go. It's still somewhat expensive and many don't have the ability to play Japanese games though. If you just need a quick fix or a cheap alternative, the PS1 game is pretty good. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=- 6: Credits =-=-=-=-=-=-=- Of all the FAQs I've written (over two dozen), this has been the longest labor of love. What started as a basic guide to cover the differences and consoles grew to encompass quite a lot of material. I spent weeks playing whenever I could, comparing every aspect of every game. I thoroughly enjoyed the journey in learning Vampire Savior and discovered far more than I ever imagined. In fact, the only downside was having to wait so long to finish it. That was excruciating! I poing this out because this much work and dedication requires credit. While I did most of this myself, I'm going to link to a bunch of other resources from which I culled some useful information. Credit goes to them and to me, and if you decide to use this info anywhere, give credit where it's due, please. GameFAQs and its FAQs I launched my first site in 1995 and GameFAQs was in its infancy too. I've appreciated all the site has offered and have used it incessantly since then. I'm not going to credit every single FAQ, but I referenced most of them in searching. Other Links: http://tcrf.net/Vampire_Savior http://www.hardcoregaming101.net/darkstalkers/darkstalkers3.htm http://en.wikipedia.org/wiki/Darkstalkers_3 http://capcom.wikia.com/wiki/Vampire_Hunter_2/Vampire_Savior_2 http://darkstalkers.wikia.com/wiki/Main_Page http://wiki.mizuumi.net/w/Vampire_Savior/FAQ http://thenipponblues.tumblr.com/#826090120 http://strategywiki.org/wiki/Vampire_Chronicle http://darkstalkers.wordpress.com/category/vampire-the-night-warriors/ http://clientes.netvisao.pt/anpedror/ http://wiki.mizuumi.net/w/Vampire_Savior -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=- 7: Legal Stuff =-=-=-=-=-=-=-=-=- This FAQ is copyright (c) 2012, Trevor Esposito (slateman@godflesh.com) Vampire Savior is copyright (c) 1998-2013, Capcom Vampire Savior is trademark of Capcom. You may not distribute this for profit. You may not edit or alter the contents herein without the permission of the author. Currently, this FAQ may only be hosted at GameFAQs.com. The most current version of this FAQ can always be found here: http://www.slateman.net/faqs/ Hope the FAQ was useful in some form. Good luck and have fun! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=