Game: Advance Wars 2 Platform: Nintendo GameBoy Advance Developer: Intelligent Systems Publisher: Nintendo Author: Slateman (slateman@planettonyhawk.com) Version: 1.0 (26th June, 2003) =-=-=-=-=-=-=-=-=-=-=-=-=-=-= A.D.V.A.N.C.E....W.A.R.S....2 =-=-=-=-=-=-=-=-=-=-=-=-=-=-= I was never much into strategy games as typically I just don't have enough time to devote to them. However, AW2 is an excellent game, and is a must for anybody looking for a deep game filled with replay value and something to keep you thinking. If you have heard of Military Madness (Nectaris) on the PC Engine/Turbo Grafx-16, you will have a general idea of what this game is like. Of course, AW2 is infinitely deeper, with more vehicles, terrains, maps, and just about everything. A: FAQ Notes ------------ This isn't a level-by-level FAQ. This document will simply cover the different vehicles, terrians, and COs. Often I found myself wondering what kind of movement a M. Tank had or what vehicle a specific unit is good against. Since I'm not all too good at the game, most of you would probably be much better at beating individual missions. Other things will be added as I find them. B: VEHICLES ----------- ---------------------- G R O U N D U N I T S ---------------------- MOVE VISION FUEL WEAPONS AMMO VS APC 6 1 70 N/A Artillery 5 1 50 Cannon 9 inftry/veh/ship/sub A-Air 6 2 60 Vulcan 9 inftry/veh/cptr/plane Infantry 3 2 99 M Gun na inftry/veh/cptr Mech 2 2 70 Bazooka 3 veh M Gun na inftry/veh/cptr Missiles 4 5 50 Missiles 6 cptr/plane MD Tank 5 1 50 Cannon 8 veh/ship/sub M Gun na inftry/veh/cptr Neotank 6 1 99 New Cannon 9 veh/ship/sub M Gun na inftry/veh/cptr Recon 8 5 80 M Gun na inftry/veh/cptr Rockets 5 1 50 Rockets 6 ???? Tank 6 3 70 Cannon 9 veh/ship/sub M Gun na inftry/veh/cptr ---------------- A I R U N I T S ---------------- MOVE VISION FUEL WEAPONS AMMO VS T Copter 6 2 99 N/A Fighter 9 2 99 Missiles 9 cptr/plane Bomber 7 2 99 Bombs 9 inftry/veh/ship/sub B Copter 6 3 99 Missiles 6 veh/ship/sub M Gun na inftry/veh/cptr ---------------- S E A U N I T S ---------------- MOVE VISION FUEL WEAPONS AMMO VS Lander 6 1 99 N/A Sub 5 5 60 Torps 6 ship/sub Battle Ship 5 2 99 Cannon 9 inftry/veh/ship/sub Cruiser 6 3 99 Missiles 9 sub A-Air Gun (?) cptr/plane C: TERRAINS ----------- By hitting the R button on any terrain (usually containing a vehicle), some basic information is displayed. The charts shown below list movement info. Road A paved road. Easy to traverse, but offers little defensive cover. Plain A rich, green plain. Easy to traverse, but offers little defensive cover. Sea A body of water. Only naval and air units can traverse seas. Bridge A bridge allows units to traverse rivers, but offers no terrain benefits. Mountain A steep mountain. Infantry units add 3 to their vision range from here. Shoal A sandy shoal. Lander units load and unload units here. Wood In Fog of War, units hidden here can only be seen by adjacent units and air units. Reef In Fog of War, units hidden here can only be seen by adjacent units and air units. Def Inftry Mech Tires Tread Air Ships Trans Road x 1 1 1 1 1 x x Plain 1 1 1 2 1 1 x x Sea x x x x x 1 1 1 Bridge x 1 1 1 1 1 x x Mountain 4 2 1 x x 1 x x Shoal x 1 1 1 1 1 x 1 Wood 2 1 1 3 2 1 x x Reef 1 x x x x 1 2 2 D: BASES / HQs / ETC. --------------------- * All of the following can be captured and will all offer $1000 new funds daily. * In addition, they can all repair certain types of vehicles. Airport .... Base A base. Allied bases deploy, supply, and restore HP to ground units. City A normal city. Ground units gain supplies and HP in allied cities. HQ An army HQ. Battle ends if it's captured. Ground units get HP and supplies here. Port A naval base. Allied bases deploy, supply, and restore HP to naval units. Def Inftry Mech Tires Tread Air Ships Trans Repair Airport 3 1 1 1 1 1 x x AIR Base 3 1 1 1 1 1 x x LAND City 3 1 1 1 1 1 x x LAND HQ 4 1 1 1 1 1 x x LAND Port 3 1 1 1 1 1 1 1 SEA E: COs ------ ANDY ---- Hyper Repair: Restores 2 HP to all units Hyper Upgrade: Restores 5 HP to all units. Firepower rises, and unit movement increases by 1 space A mechanical boy wonder. Impulsive to a fault, he's fiercely protective of friends. No real weaknesses. Proficient with air, sea and land units. Ready to fight wherever and whenever MAX --- Max Force: Firepower of direct-combat units rises slightly, and unit movement increases by 1 space Max Blast: Direct-combat units receive firepower boost, and their movement increases by 2 spaces A brave and loyal friend and an earnest warrior who hates deception and trickery. Non-infantry direct-combat units are tops. Indirect-combat troops are limited in range and firepower SAMI ---- Double Time: Infantry and mech units receive a movement bonus of 1 space. Their attack strength increases as well. Victory March: Increases all foot soldiers' movement range by 2 spaces. They can capture in one turn even if they're not at full HP A strong-willed soldier who backs up Max and Andy. A graduate of special-forces training. Being an infantry specialist, her foot soldiers move farther, capture faster and cause more damage. Weak vs. vehicles FLAK ---- Brute Force: Increases dispersion of fire. There is a chance of getting a super strong blow, but units' firepower might suddenly drop instead. Barbaric Blow: Attack power increases dramatically, but so does dispersion rate, which affects the amount of damage targets take. The strongman of the Black Hole Army. Promoted from private by Hawke High firepower, but he relies solely on strength. His shoddy technique sometimes reduces the damage his units deal. E: LEGAL STUFF -------------- This FAQ is copyright (c) 2003, Trevor Esposito (aka slateman - slateman@godflesh.com) Advance Wars 2 is copyright (c) 2001-2003, Intelligent Systems, Nintendo Advance Wars 2 is trademark of Intelligent Systems. You may not distribute this for profit. You may not edit or alter the contents herein without the permission of the author. You May however post this FAQ elsewhere, as long as credit is given and *very important*, you always post the newest version of the FAQ. Please email me with info as to where you'd like to post it, and I'll get back saying yes. The most current version of this FAQ can always be found at the following address: http://www.slateman.net/faqs/ Hope the FAQ was useful in some form. Good luck and have fun! ---------------------------------------------------------------------------------------------