Algorithms

I’ve got most of the stuff below remembered. May clean this up later.

For now, some F2L notes for myself. This is not useful for anyone else I imagine.

Case 3: Bottom on top. Hide middle piece. Match edge and turn away. Match corner, place.

Case 2: (6:30/7:50) Same on top. Hide, bring edge piece to match.

At least until I can remember them…

6×6 Last Wing Pieces (Place top right)
l’ U2 l’ U2 F2 l’ F2 r U2 r’ U2 l2

Flip Edges (4×4/6×6) // I hate this alg
r2 B2 U2 l U2 r’ U2 r U2 F2 r F2 l’ B2 r2 (mid layer & 4×4)
3r2 B2 U2 3l U2 3r’ U2 3r U2 F2 3r F2 3l’ B2 3r2 (last layer)

LL Edge Swap
3r2 R2 U2 3r2 R2 3u2 3r2 R2 3u2 U2

Some new 4×4 ones

Swap Diagonal Dedges
R’ U R U r2 U2 r2 (Uu)2 r2 (Uu)2 U R’ U’ R
r = inside R

Swap Opposite Dedges
r2 U2 r2 (Uu)2 r2 (Uu)2 U2
r = inside R

2-Look OLL Algs (f = front 2)

Bar (L/R)
F (R, U, R’, U’) F’

L (L/R)
f (R, U, R’, U’) f

Center Only (Both)
F (R, U, R’, U’) F’
f (R, U, R’, U’) f

OLL: Corners

Sune Anti-Sune Double Sune

R U R’ U R U2 R’

R’ U’ R U’ R’ U2 R

R U2 R’ U’ R U
R’ U’ R U’ R’
Bruno Triple Sune Superman

R U2 R2 U’ R2′ U’ R2 U2′ R

x U R’ U’ L U R U’ r’

R U R’ U’ (R U’ R’ U2)*2 R U R’
Chameleon

r U R’ U’ r’ F R F’

Square-1 Algorithms

Match Edges
(1,0)/(0,-3)/(0,-3)/(-1,-1)/(1,4)/(0,3)/

Orient Corners
/(3,-3)/(0,3)/(-3,0)/(3,0)/(-3,0)/

Permute Edges
(0,2)/(0,-3)/(1,1)/(-1,2)/

I Hate You, Parity!
/(3,3)/(1,0)/(-2,-2)/(2,0)/(2,2)/(-1,0)/(-3,-3)/(-2,0)/(3,3)/(3,0)/(-1,-1)/(-3,0­)/(1,1)/(-4,-3)


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